This calculator is arithmetic on a table, not a live mixer. Enter quantities from your own Firefighting Sim π session. It will not click the shop.
Material planner
Calls remaining
Estimate how many more calls you need for Seasoned or Veteran. Enter 1 call per entry, the official target, and the calls you have already worked.
Required total = materials per upgrade Γ number of upgrades. Missing = max(required total β materials already owned, 0).
Remaining calls are estimated as the target multiplied by calls counted per entry, minus calls already worked. Use 1 for the per-entry field. Official badge text sets Seasoned at 25 calls and Veteran at 100 calls. First Alarm is a separate first completed call, not this running total. The form does not read a Roblox account or confirm an award.
Material planner
Living rescues remaining
Estimate how many more living rescues you need for Guardian. Lifesaver is the first victim carried out alive. Guardian's official target is 25.
Required total = materials per upgrade Γ number of upgrades. Missing = max(required total β materials already owned, 0).
Remaining living rescues are estimated as the target multiplied by rescues counted per entry, minus rescues already completed. Use 1 for the per-entry field. Official badge text sets Lifesaver at 1 victim carried out alive and Guardian at 25. A pickup that is not carried outside does not match that wording. The form does not read a Roblox account.
